![]() Up until the emergence of the internet, release schedules were pretty much the same for every product and every publisher. And it really is a consequence of these different sorts of rhythms to release schedules which we’re trying out. ![]() It’s not like we decided we released too much information, it’s just that if we had information that we were in a position to deliver to people we would and right now we don’t have anything to say about it. "Right now, the Half-Life 2 Episodes themselves are on a third sort of ‘rhythm’ and, you know, we think it makes sense for the product and for what we’re trying to do there and the reason we’re not talking about it is mainly we don’t have anything to say. In an interview with the Steamcast Podcast, Gabe Newell states: Palette and design choices evoke a sense of familiarity with previous episodes. The concept art included multiple images of a frozen tundra, winter gear, and extradimensional visuals reminiscent of Xen. The art is believed to originate from Valve work circa 2008. The presence of extracurricular JIRA threads also casts some doubt on the relevance of this discovery.Ī selection of Half-Life 3 (or Half-Life 2: Episode 2) concept art leaks via. Half-Life 3 occupied a single thread, significantly less than products assumed to be in active development, including the Source 2 engine. The JIRA board included a number of threads related in current and post-development Valve products. Fan website probed the available files and discovered references to a Half-Life 3 project. The claim was unlisted almost immediately after posting, remaining visible only long enough to attract media attention.Įarlier that same year, Valve's JIRA development forum was accidentally made available to external users. In October, 2013, a likely-fraudulent trademark claim with the European Union for the Half-Life 3 name temporarily led many to believe that the long-awaited title was officially in development. Mih Le, creator of Counterstrike and formerly of Valve, let slip in an interview that that Half-Life 3 is being worked on. But that doesn't necessarily always mean what people are worried that it might mean." ![]() "But you know if you want to do another Half-Life game and you want to ignore everything we've learned in shipping Portal 2 and in shipping all the updates on the multiplayer side, that seems like a bad choice," Newell continued. Asked whether or not fans will ever see a proper Half-Life 3, Newell replied: "The only reason we'd go back and do like a super classic kind of product is if a whole bunch of people just internally at Valve said they wanted to do it and had a reasonable explanation for why. This comes on the heels of a confusing quote dropped by Valve's Gabe Newell in an March podcast interview with Geoff Knightley. "Quest Citizens," and ""If you want your citizens to squad with the player but not obey commands the player gives to move the squad, put a concept here and this citizen will speak the concept instead of obeying the order."."VR Chaperone" and "VR Movement," suggesting compatibility with Valve's Lighthouse technology and its HTC Vive headset.NPCs with matching squad names will share information about enemies, and will take turns attacking and covering each other. ![]() The massive code dump features notable lines of useful text such as: Valve reportedly included a strange file called "hl3.txt" in an October 9 Dota 2 update alongside and a series of other out-of-place text files that detail the existence of quests, VR support, NPC squads and more.
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